

◾Up aerial - Arcing Arm: Jigglypuff swings an arm above it. Can be followed up with a number of aerial attacks. Jigglypuff performs a powerful slap attack that launches opponents straight up. ◾Dash Attack - Pound: Used to be Jigglypuff's side special. ◾Down - Puffer Kicks: Jiggplypuff picks out to both sides whilst puffing up. ◾Forward - Jiggly Kick: Jigglypuff kicks forwards. ◾Up - Headbutt Arc: Jigglypuff does a headbutt in an upwards arc above its head. ◾Forward Tilt- Jigglypuff pivots on one foot and kicks in front of it. ◾Down Tilt- Low Kick: Jigglypuff performs a low kick. ◾Up Tilt- Overhead Kick: Jigglypuff kicks backwards and up over its head. ◾Normal A- Double Slap: Jigglypuff performs two quick punches. Most kill moves have low range, and are smash attacks Very low falling speed makes it very difficult to land

Rollout can SD if the player isn't careful

One of the lightest characters in the game, making Jigglypuff easy to K.O. Some starting or ending lag on many moves Kill moves: forward smash, up smash, down smash, back aerial Good edge game, capable of easily gimping some recoveries and even launching opponents too far to recover or even off the side blast zones Neutral special Sing knocks opponents away in the air and decreases falling speed briefly on the ground it can put nearby opponents to sleep as a kill set-upįairy Wind has good vertical distance for recovery and the descending hitbox has high launch Neutral aerial is an excellent combo starterĪerials all have significantly less landing lag than Smash 4 Wake-Up Slap is capable of breaking enemy shields easily Aerial attacks have higher range than in Brawl, Smash 4, and Ultimate, though not to the ridiculous extent of Melee
